﻿using XLua;

namespace Yoozoo.Gameplay.RTS.Proto
{
    [GCOptimize]
    [LuaCallCSharp]
    public struct TroopMarch
    {
        public TroopMarchL2 lod2;
        public TroopMarchL3 lod3;
        public bool expeditionMarch;
        public bool expeditionDeck;
        public bool expeditionMoving;
        public bool bIsCargoTruckFakeMarch;
        public bool isNullTroop; // 是否是空的部队
        public int CampId; // 阵营id 由lua赋值 因为要判断活动数据
    }
}
